Your search returned 3,895 results in the Category: graphic novel children's.
Bacterial infections are a constant threat to human health. Antibiotics stop a bacterial infection from multiplying. They help treat pneumonia, strep... [Read More]
Bacterial infections are a constant threat to human health. Antibiotics stop a bacterial infection from multiplying. They help treat pneumonia, strep throat, and many other infections. But before antibiotics, treatments for these diseases were limited or misguided. In 1929, the accidental discovery of the first antibiotic, a bacteria-killing liquid called penicillin, kicked off a medical revolution. The use of this new treatment has saved countless lives from World War II soldiers and to modern hospital patients. Explore current issues in antibiotics and the best ways to fight bacteria in this graphic history.
Theme: History
It's the end of the world . . . but not for dogs! Humans have disappeared into thin air. Fires are raging everywhere. Animals are acting crazy. And... [Read More]
It's the end of the world . . . but not for dogs! Humans have disappeared into thin air. Fires are raging everywhere. Animals are acting crazy. And dog buddies Brownie and Apollo can't find their owners. With bellies rumbling, the two decide to make their way into the strange outside world. Will Brownie and Apollo assemble the remaining canines of the world and create a new, better society for all? Probably not. Will they make some friends out there and learn to live on their own? Maybe. Will they find dinner?? A dog can only hope . . . In the vein of Tom Angleberger and Lincoln Peirce comes a funny, furry, and utterly unique animal tale that's perfect for reluctant readers.
Sid, Axl, and Ivan volunteer to make a late-night fast-food run for the high school theater crew, and when they return, they find themselves. Not in... [Read More]
Sid, Axl, and Ivan volunteer to make a late-night fast-food run for the high school theater crew, and when they return, they find themselves. Not in a deep, metaphoric sense: They find copies of themselves onstage. As they look closer, they begin to realize that the world around them isn’t quite right. Turns out, when they went to the taco place across town, they actually crossed into an alien dimension that’s eerily similar to their world. The aliens have made sinister copies of cars, buildings, and people—and they all want to get Sid, Axl, and Ivan. Now the group will have to use their wits, their truck, and even their windshield scraper to escape! But they may be too late. They may now be copies themselves . . .
From bestselling author Nathan Hale, a fast-food run turns strange when the drive-through becomes a portal to another dimension A sinister... [Read More]
From bestselling author Nathan Hale, a fast-food run turns strange when the drive-through becomes a portal to another dimension A sinister drive-through threatens to end the world--and three kids in a beat-up truck are humanity's only hope! The night before dress rehearsal, a school theater troupe is working late and very hungry. So 11-year-old twins Axl and Ivan--along with their 16-year-old driver, Sid--volunteer to make a late-night fast-food run. At the drive-through, their tacos start to move. And they don't seem friendly! Even after they get rid of the food, the world around them isn't quite right. There are strangely-moving cars, buildings, and people--and they seem intent on swallowing everything in their path. Now the trio will have to use their wits, their truck, and even their windshield scraper to escape . . . before they're replaced by monstrous versions of themselves!
Jen is just getting used to her life on Peapod Farm with her brand-new step-sisters, Andy and Reese. But when the school year starts, there are even... [Read More]
Jen is just getting used to her life on Peapod Farm with her brand-new step-sisters, Andy and Reese. But when the school year starts, there are even more changes in store for her. Jen has to navigate new friends and new challenges--but at least she'll have Andy with her, right?
Ever since her father was lost at sea, Sophia has been moping around Aqualand, the marine theme park her dad and uncle created. But Sophia's world is... [Read More]
Ever since her father was lost at sea, Sophia has been moping around Aqualand, the marine theme park her dad and uncle created. But Sophia's world is turned upside down when an "aquanaut" breaks into the park's research lab. To her amazement, Sophia discovers that the aquanaut is not what it seems -- inside lives a band of four goofy sea creatures! And when they all realize that Aqualand has evolved into something much darker than Sophia's dad had envisioned, Sophia is determined to help the aquanaut crew free the park's captive marine life before it's too late.
Now available in paperback, AQUICORN COVE is the beloved K. O'Neill story about a young girl who must protect a colony of magical seahorse-like... [Read More]
Now available in paperback, AQUICORN COVE is the beloved K. O'Neill story about a young girl who must protect a colony of magical seahorse-like creatures she discovers in the coral reef. When Lana and her father return to their seaside hometown to help clear the debris of a big storm, Lana remembers how much she’s missed the ocean—and the strong, reassuring presence of her aunt. As Lana explores the familiar beach, she discovers something incredible: a colony of Aquicorns, small, magical seahorse-like creatures that live in the coral reef. Lana rescues an injured Aquicorn and cares for it with the help of her aunt, who may know more about these strange creatures than she’s willing to admit. When a second storm threatens to reach the town, choices made many years ago about how to coexist with the sea start to rise to the surface. Lana realizes she will need to find the strength to stand on her own, even when it means standing up to the people who she has always relied on to protect her.
When scrappy Brooklyn high-school student Anya accidentally crosses paths with the mystical Spider Society, she finds herself empowered with a... [Read More]
When scrappy Brooklyn high-school student Anya accidentally crosses paths with the mystical Spider Society, she finds herself empowered with a magical tattoo that generates a strange armored exoskeleton - and grants her amazing powers! But as Araña gets more and more involved with the Spider Society, she learns of their ancient, hidden war against a ruthless enemy. Will Araña become a Hunter? Can she keep her father, an inquisitive reporter, from learning the truth? And what happens when her brand new arch-enemy transfers into her school?!
Exactly what happened to Araña's mother before she disappeared all those years ago? Startling new information on her family's past may be too... [Read More]
Exactly what happened to Araña's mother before she disappeared all those years ago? Startling new information on her family's past may be too painful for Anya Corazon to bear! Meanwhile, the evil Sisterhood of the Wasp hosts a summit of fiends, rogues and villains so big that Araña just might have to crash the party! And the spectacular Spider-Man swings by just in time for Araña to learn what the future of the Wasp/Spider-Clan battle holds...and what it means for her destiny as the Hunter! Sides are chosen, lives are lost and Araña will never be the same! Plus, Anya makes a new friend -- Rikki Barnes, the teen hero known as Nomad -- when they take on Mad Dog and the Secret Empire! COLLECTING: Arana (2005) 7-12, Spider-Man & Arana: The Hunter Revealed (2006) 1, material from Captain America (2004) 602-605
Two best friends in a town taken over by video games have to outsmart digital dinosaurs in the first book in the Arcade World graphic novel chapter... [Read More]
Two best friends in a town taken over by video games have to outsmart digital dinosaurs in the first book in the Arcade World graphic novel chapter book series. Life in Normal used to be, well, pretty normal. Kids went to school. Kids did their homework and chores after school. And then kids met up at the local arcade, called Arcade World. Arcade World was the weirdest, coolest place. It had a collection of video games that no one had ever heard of, like Dino Trouble or Hot Dog Time. And no one held more high scores than Travis Better and Journey West. But one day, the video games in Arcade World came alive. Now, there’s a whole new normal in town—as Normal becomes a dangerous Arcade World. Join Travis and Journey as they race dinosaurs to school, survive bottomless pit falls, and battle aliens to level up and solve mysteries like what’s going on, who really owns Arcade World, and whether this video game takeover is a glitch or part of a larger, evil plan.
Two best friends in a town taken over by video games have to outsmart digital dinosaurs in the first book in the Arcade World graphic novel chapter... [Read More]
Two best friends in a town taken over by video games have to outsmart digital dinosaurs in the first book in the Arcade World graphic novel chapter book series. Life in Normal used to be, well, pretty normal. Kids went to school. Kids did their homework and chores after school. And then kids met up at the local arcade, called Arcade World. Arcade World was the weirdest, coolest place. It had a collection of video games that no one had ever heard of, like Dino Trouble or Hot Dog Time. And no one held more high scores than Travis Better and Journey West. But one day, the video games in Arcade World came alive. Now, there’s a whole new normal in town—as Normal becomes a dangerous Arcade World. Join Travis and Journey as they race dinosaurs to school, survive bottomless pit falls, and battle aliens to level up and solve mysteries like what’s going on, who really owns Arcade World, and whether this video game takeover is a glitch or part of a larger, evil plan.
A zombie game comes to life and threatens Journey's high score legacy in the second book in the Arcade World graphic novel chapter book series.
Another video game comes to life, pitting Travis and Journey against zombies, but can the best friends finish the game when it keeps glitching and... [Read More]
Another video game comes to life, pitting Travis and Journey against zombies, but can the best friends finish the game when it keeps glitching and Journey's handy survival guide is destroyed?
Travis and Journey meet a mysterious new player in this third book in the Arcade World graphic novel chapter book series. Travis and Journey are back... [Read More]
Travis and Journey meet a mysterious new player in this third book in the Arcade World graphic novel chapter book series. Travis and Journey are back with a new friend named Devonte who has also been drawn into the Arcade World mystery…but whose side is he on? And does it matter when there are giant robots crashing through the city?