Below is a list of 25 the books by this author.
In a world that lies between reality and imagination, a “fanciful, action-packed adventure” awaits (Publishers Weekly, starred review).... [Read More]
In a world that lies between reality and imagination, a “fanciful, action-packed adventure” awaits (Publishers Weekly, starred review). Come and claim it in this first book of the Five Kingdoms series, from the #1 New York Times bestselling author of the Fablehaven and Beyonders series. Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds. And once you come to the Outskirts, it’s very hard to leave. With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.
Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from... [Read More]
Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from the #1 New York Times bestselling author of the Fablehaven and Beyonders series. Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death. Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor. But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the “Rogue Knight” is upsetting the balance of power. With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.
Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling... [Read More]
Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph still can’t believe the way his life has been turned inside out. Stuck in a strange land far from home, he found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis. Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers—a group of young rebels with unique weapons. On the run from the High King’s secret police, Cole and Dalton venture to find more of their lost friends—and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers. Will Cole be able to fix what has gone awry with the magic in The Outskirts, or will he be stranded forever in a world between reality and imagination?
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling... [Read More]
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times... [Read More]
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
Theme: Fantasy
Jason tumbles into a quest to save a magical in this #1 New York Times bestselling start to Brandon Mull’s Beyonders fantasy series. Jason... [Read More]
Jason tumbles into a quest to save a magical in this #1 New York Times bestselling start to Brandon Mull’s Beyonders fantasy series. Jason Walker has often wished his life could be a bit less predictable—until a routine day at the zoo ends with Jason suddenly transporting from the hippo tank to a place unlike anything he’s ever seen. In the past, the people of Lyrian welcomed visitors from the Beyond, but attitudes have changed since the wizard emperor Maldor rose to power. The brave resistors who opposed the emperor have been bought off or broken, leaving a realm where fear and suspicion prevail. In his search for a way home, Jason meets Rachel, who was also mysteriously drawn to Lyrian from our world. With the help of a few scattered rebels, Jason and Rachel become entangled in a quest to piece together the word of power that can destroy the emperor and learn that their best hope to find a way home will be to save this world without heroes.
The second epic installment of Brandon Mull’s #1 New York Times bestselling fantasy series! After the cliffhanger ending of A World Without... [Read More]
The second epic installment of Brandon Mull’s #1 New York Times bestselling fantasy series! After the cliffhanger ending of A World Without Heroes, Jason is back in the world he’s always known—yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor. Meanwhile, Rachel and the others have discovered new enemies—as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he’s in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they’re meant to play—and the answers are as surprising as they are gripping.
The thrills continue in the second action-packed adventure in the #1 New York Times bestselling Beyonders trilogy. After the cliffhanger ending of... [Read More]
The thrills continue in the second action-packed adventure in the #1 New York Times bestselling Beyonders trilogy. After the cliffhanger ending of A World Without Heroes, Jason is back in the world he’s always known—yet for all his efforts to get home, he finds himself itching to return to Lyrian. Jason knows that the shocking truth he learned from Maldor is precious information that all of his friends in Lyrian, including Rachel, need if they have any hope of surviving and defeating the evil emperor. Meanwhile, Rachel and the others have discovered new enemies—as well as new abilities that could turn the tide of the entire quest. And as soon as Jason succeeds in crossing over to Lyrian, he’s in more danger than ever. Once the group reunites, they strive to convince their most-needed ally to join the war and form a rebellion strong enough to triumph over Maldor. At the center of it all, Jason and Rachel realize what roles they’re meant to play—and the answers are as surprising as they are riveting.
Jason and Rachel's adventures and friendships have made Lyrian more of a home to them than they could have imagined, so now, armed with the prophecy... [Read More]
Jason and Rachel's adventures and friendships have made Lyrian more of a home to them than they could have imagined, so now, armed with the prophecy of a dying oracle, they are ready to become Lyrian's heroes whatever the cost to themselves.
Don’t miss any of Jason’s thrilling adventures—get the complete boxed set of the Beyonders trilogy. After falling into a new... [Read More]
Don’t miss any of Jason’s thrilling adventures—get the complete boxed set of the Beyonders trilogy. After falling into a new world called Lyrian, Jason must figure out the clues that piece together an ancient word that could bring down Maldor, the terrifying leader of Lyrian. He is helped with his newfound friend and sidekick, Rachel, who has also stumbled into Lyrian. Together, they go on an extraordinary quest to figure out how to become the heroes that Lyrian needs, no matter what the cost. This epic fantasy trilogy includes all three action-packed titles: A World Without Heroes, Seeds of Rebellion, and Chasing the Prophecy.
Magical candy that gives kids superpowers? Sweet! The possibility of evil overtaking the world? Not so tasty. And so begins The Candy Shop War, a... [Read More]
Magical candy that gives kids superpowers? Sweet! The possibility of evil overtaking the world? Not so tasty. And so begins The Candy Shop War, a trilogy from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Welcome to the Sweet Tooth Ice Cream & Candy Shoppe, where the confections are a bit on the…unusual side. In this start to the series, four young friends—Nate, Summer, Trevor, and Pigeon—meet the grandmotherly Mrs. White, owner of the Sweet Tooth, and soon learn about the magical side effects of her candies: Rock candy that makes you weightless. Jawbreakers that make you unbreakable. Chocolate balls that make you a master of disguise. In addition, the ice cream truck driver, Mr. Stott, has arrived with a few enchanted sweets of his own. But what about the mysterious man in the dark overcoat and fedora hat? And why are all these “magicians” trying to recruit Nate and his friends? Who can they trust? The mystery deepens and the danger unfolds as the four of them discover that the magical strangers have all come to town in search of a legendary, hidden treasure—one that could be used for great evil if it fell into the wrong hands. The kids, now in over their heads, must try to retrieve the treasure first. And so, the war begins…
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times... [Read More]
Arcadeland is full of magical secrets as well as fun and games in the second book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate and his friends already know Mrs. White, the owner of the Sweet Tooth Ice Cream & Candy Shoppe, where the treats are magical in addition to delicious. And now they’re introduced to Mrs. White’s brother, Mr. White, who owns a local amusement center called Arcadeland. At Arcadeland, kids can play games and earn thousands of tickets that are redeemable for one of four kinds of stamps: jets, tanks, subs, and racecars. Could it be true that these stamps allow kids to fly through the air? Or breathe underwater? Or run faster than a car? But Mr. White is hiding a secret: when all four stamp clubs are filled, he will be able to retrieve perhaps the most powerful talisman ever. For Nate and his friends, it will take more than candy to fight and win this war!
Nate and his friends must face a sinister carnival without their magical candy in the third and final book in the Candy Shop War series, from the #1... [Read More]
Nate and his friends must face a sinister carnival without their magical candy in the third and final book in the Candy Shop War series, from the #1 New York Times bestselling author of the Beyonders and Fablehaven series. Nate, Summer, Trevor, and Pigeon know the third and most diabolical White sibling, Camila, is still at large. When she finally makes her move, it comes in the form of the Dreams and Screams International Carnival arriving at their small California town. Rumors quickly spread about those visiting the carnival feeling compelled to return, visitors to the labyrinthine Funhouse disappearing for days, and the Big Top being truly bewitching. When nightmares and weird dreams start to plague everyone who has visited the carnival, the worlds of magic and reality are both endangered. The friends are ready to fight, but the carnival forbids outside magic. Without their favorite enchanted treats, how can they salvage their sixth-grade year, rescue their families, and save their town?
Cursed by the Key of Forgetting, Seth has lost all memory of his past--his relationships, his experiences, and who he really is. Lost and vulnerable,... [Read More]
Cursed by the Key of Forgetting, Seth has lost all memory of his past--his relationships, his experiences, and who he really is. Lost and vulnerable, he's the perfect target for the dark unicorn Ronodin, who takes him to the Phantom Isle, the secret gateway to the Under Realm. With Seth not himself, he makes the perfect tool for Ronodin's own dark ends. Kendra is frantic to find her missing brother, but the quest will take her and her companions, including Warren, Tanu, and Vanessa, far from Wyrmroost to Crescent Lagoon--a recently fallen dragon sanctuary made up of many islands and underwater domains. Its caretaker has regained a foothold on one of the islands. If Kendra and her friends can save that sanctuary, they might uncover the answers they need to rescue Seth. With each sanctuary the dragons overthrow, Celebrant, the Dragon King, comes closer to the dawn of a new Age of Dragons. With the forces of darkness on the march, can Kendra and her allies gather enough power to win the epic dragon war?
Theme: Fantasy
The dragons that have been kept in sanctuaries want their freedom—and their revenge—and the world’s only hope is the reformation of... [Read More]
The dragons that have been kept in sanctuaries want their freedom—and their revenge—and the world’s only hope is the reformation of the ancient order of Dragonwatch in this New York Times bestselling first novel of a new sequel series to Fablehaven from author Brandon Mull. In the hidden dragon sanctuary of Wyrmroost, Celebrant the Just, King of the Dragons, plots his revenge. He has long seen the sanctuaries as prisons, and he wants nothing more than to overthrow his captors and return the world to the Age of Dragons, when he and his kind ruled and reigned without borders. The time has come to break free and reclaim his power. No one person is capable of stopping Celebrant and his dragon horde. It will take the ancient order of Dragonwatch to gather again if there is any chance of saving the world from destruction. In ancient times, Dragonwatch was a group of wizards, enchantresses, dragon slayers, and others who originally confined the majority of dragons into sanctuaries. But nearly all of the original Dragonwatch members are gone, and so the wizard Agad reaches out to Grandpa Sorenson for help. As Kendra and Seth confront this new danger, they must draw upon all their skills, talents, and knowledge as only they have the ability to function together as a powerful dragon tamer. Together they must battle against forces with superior supernatural powers and breathtaking magical abilities. How will the epic dragon showdown end? Will dragons overthrow humans and change the world as we know it?
Theme: Fantasy
Kendra and Seth race to claim a talisman that could help them in their quest to protect the world from total dragon domination in this second novel... [Read More]
Kendra and Seth race to claim a talisman that could help them in their quest to protect the world from total dragon domination in this second novel of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. War has come to the dragon sanctuaries of the world, and the danger is most intense at Wyrmroost. After a humiliating defeat at the hands of Kendra and Seth, Celebrant, King of Dragons, prepares to unleash his fury and take control of his native preserve. Armed with information from a new ally—Ronodin, the dark unicorn—Celebrant seeks a legendary talisman—the dominion stone. However, the powerful stone is protected by a cursed castle. Upon entering the castle fortress, an unyielding power strips all magical beings of their power and forces Celebrant to take his human avatar form. Kendra and Seth must enter the cursed castle as well. The race is on. Will the two young caretakers rally enough support from the creatures of Wyrmroost against the greatest threat the magical community has faced in ages? Can they foil Celebrant’s plan and beat him to the mighty dominion stone? Or will all hope be shattered by the wrath of the Dragon King?
Theme: Fantasy
The epic finale of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. The magical world teeters on the brink of... [Read More]
The epic finale of the New York Times bestselling sequel series to Fablehaven from author Brandon Mull. The magical world teeters on the brink of collapse. The Dragon King, Celebrant, has united the dragons into a vengeful army, and only a final artifact stands in the way of them unleashing their fury against humankind. With established allegiances shifting under the strain, Seth and Kendra find themselves in desperate need of new allies. Seth must face his most dangerous quest—the fulfillment of his pledge to the Singing Sisters. With only Calvin the Tiny Hero at his side, Seth needs to collect the pieces of the Ethergem, including the stones from the crowns of the Dragon King, the Giant Queen, and the Demon King. Halfway across the world, Kendra finds herself torn between her duty to Dragonwatch and her desire to rescue Bracken. Can she challenge Ronodin’s control of the fairy realm without leaving the five legendary dragon slayers to be hunted by Celebrant and his sons? Left behind at Titan Valley, Knox and Tess must survive the aftermath of the Giant Queen’s fall. Will the secret crown in Knox’s possession prove too much for him to handle?
For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary... [Read More]
For centuries mystical creatures of all description were gathered into a hidden refuge called Fablehaven to prevent their extinction. The sanctuary survives today as one of the last strongholds of true magic. Enchanting? Absolutely. Exciting? You bet. Safe? Well, actually, quite the opposite. Kendra and her brother, Seth, have no idea that their grandfather is the current caretaker of Fablehaven. Inside the gated woods, ancient laws keep relative order among greedy trolls, mischievous satyrs, plotting witches, spiteful imps, and jealous fairies. However, when the rules get broken -- Seth is a bit too curious and reckless for his own good -- powerful forces of evil are unleashed, and Kendra and her brother face the greatest challenge of their lives. To save their family, Fablehaven, and perhaps even the world, Kendra and Seth must find the courage to do what they fear most.
Theme: Fantasy
At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures.... [Read More]
At the end of the school year, Kendra and her brother Seth find themselves racing back to Fablehaven, a refuge for mythical and magical creatures. Grandpa Sorenson, the caretaker, invites three specialists -- a potion master, a magical relics collector, and a mystical creature trapper -- to help protect the property from the Society of the Evening Star, an ancient organization determined to infiltrate the preserve and steal a hidden artifact of great power. Time is running out. The Evening Star is storming the gates. If the artifact falls into the wrong hands, it could mean the downfall of other preserves and possibly the world. Will Kendra learn to use her fairy gifts in time? Will Seth stay out of trouble?
Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need... [Read More]
Danger lurks everywhere at Fablehaven, where someone has released a plague that transforms beings of light into creatures of darkness. In dire need of help, the Sorensons question where to turn, now that long trusted allies have been revealed as potential foes. Kendra embarks on a special mission that only she can attempt because of her new abilities as fairykind, while Seth stays behind and discovers an incredible new talent of his own. The siblings are put to the test as the threat grows both abroad and home at the Fablehaven preserve, and Brandon Mull spins his richest and most thrilling fantasy tale yet in this third title of the popular fantasy series.
Theme: Fantasy, Reluctant Readers
When Kendra discovers that the key to a vault that holds one of the hidden artifacts is in the dragon sanctuary of Wyrmroost, the Knights of the Dawn... [Read More]
When Kendra discovers that the key to a vault that holds one of the hidden artifacts is in the dragon sanctuary of Wyrmroost, the Knights of the Dawn prepare to enter the extremely dangerous sanctuary in order to get the key.
Theme: Fantasy, Environmental Issues
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon... [Read More]
Since ancient times, the great demon prison Zzyzx has protected the world from the most dangerous servants of darkness, including Gorgrog, the Demon King. After centuries of plotting, the Sphinx is on the verge of recovering the five artifacts necessary to open the legendary prison. Facing the potential of a world-ending calamity, all friends of light must unite in a final effort to thwart the Sphinx s designs and find a safe home for the five artifacts. To this end, Kendra, Seth, and the Knights of the Dawn will venture far beyond the walls of Fablehaven to strange and exotic magical preserves across the globe, where the end of every quest becomes the beginning of another. In this explosive series finale, allegiances will be confirmed and secrets revealed as the forces of light and darkness collide in a desperate struggle to control the keys to the demon prison.
Theme: Fantasy