Your search returned 24 results in the Theme: gaming.
Almost overnight, Among Us went from a little-known indie game to one of the world's biggest multiplayer hits. Readers will discover how the game was ... [Read More]
Almost overnight, Among Us went from a little-known indie game to one of the world's biggest multiplayer hits. Readers will discover how the game was made and find out everything they need to succeed in online matches. Includes table of contents, author biography, sidebars, glossary, index, and informative backmatter.
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another cit... [Read More]
What’s up with Cali? Why does she keep changing her gamer tag? It’s summertime, and even though his good friend Cali moved to another city, Jaden can connect with her online almost every day to play their favorite game, Cross Ups. His mom has loosened her rules on how often he can play, and he has an amazing new controller that will make him even better at tournaments. But then he gets roped into a dorky summer camp with his buddy Hugh, and Cali starts acting really weird . . . So when a last-minute tournament spot opens up in Cali’s city, Jaden jumps at the chance to go. But things go badly from the start. Jaden loses his controller on the train, and his reunion with Cali is awkward. She’s unhappy, and Jaden can’t figure out why, especially when she’s getting better and better at Cross Ups—and may even win the tournament. With its sharp dialogue and relatable characters, Anyone’s Game, the second book in the Cross Ups series, chronicles the ups and downs of middle school with a relevant, contemporary twist.
Theme: GAMING, Bullying issues
Prepare to be cured by this quirky and hilarious debut novel about a sixteen-year-old loner who is sent to rehab for video game addiction—&ldquo... [Read More]
Prepare to be cured by this quirky and hilarious debut novel about a sixteen-year-old loner who is sent to rehab for video game addiction—“perfect for teen gamers and readers who are fans of Jesse Andrews and John Green” (School Library Journal). Sixteen-year-old Jaxon is being committed to video game rehab…ten minutes after meeting a girl. A living, breathing girl named Serena, who not only laughed at his jokes but actually kinda sorta seemed excited when she agreed to go out with him. Jaxon’s first date. Ever. In rehab, Jaxon can’t blast his way through galaxies to reach her. He can’t slash through armies to kiss her sweet lips. Instead, he has four days to earn one million points by learning real-life skills. And he’ll do whatever it takes—lie, cheat, steal, even learn how to cross-stitch—in order to make it to his date. If all else fails, Jaxon will have to bare his soul to the other teens in treatment, confront his mother’s absence, and maybe admit that it’s more than video games that stand in the way of a real connection. From a bright new voice in young adult literature comes the story of a young man with a serious case of arrested development—and carpal tunnel syndrome—who is about to discover what real life is all about.
Everyday Reality is a Drag?. FUN®-the latest in augmented reality-is fun (YAY!) but it's also frustrating, glitchy, and dangerously addictive (BO... [Read More]
Everyday Reality is a Drag?. FUN®-the latest in augmented reality-is fun (YAY!) but it's also frustrating, glitchy, and dangerously addictive (BOO!). Just when everyone else is getting on, 17-year-old Aaron O'Faolain wants off. But first he has to complete his Application for Termination, and in order to do that he has to deal with his History-not to mention the present, including his grandfather's suicide and a series of clues that may (or may not) lead to buried treasure. As he attempts to unravel the mystery, Aaron is sidetracked again . . . and again. Shadowed by his virtual "best friend," Homie, Aaron struggles with love, loss, dog bites, community theater, wild horses, wildfires, and the fact (deep breath) that actual reality can sometimes surprise you. Sean McGinty's strikingly profound debut unearths a world that is eerily familiar, yet utterly original. Discover what it means to come to the end of fun.
Theme: Humour, GAMING
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too la... [Read More]
Josh is a gamer. After his parents' divorce and his move from Chicago to a small town where he doesn't know anybody, he copes by staying up way too late playing Killswitch online. Then he discovers a "mod" version of the game that is an exact reproduction of his new town. Strange things start to happen in the game, and they are somehow connected with events in the real world.
Theme: Bullying issues, GAMING, Mental Health & Wellness
The ultimate guide for every Fortnite player. There is no second place! Hacks for Fortniters is a strategy book you’ve been waiting for! This... [Read More]
The ultimate guide for every Fortnite player. There is no second place! Hacks for Fortniters is a strategy book you’ve been waiting for! This book focuses on the seven core elements of gameplay, giving gamers the TOP SECRET know-how to turn you into a winner. This Fortnite strategy guide includes: Character Section, Customization, and ImprovementParachuting from the Battle Bus and Choosing an Ideal Landing LocationSafe Exploration of the Island and Avoiding the StormFinding and Gathering the Best Weapons, Ammo, and LootAcquiring Resources (Wood, Brick, and Metal)Building Fortresses and StructuresSurviving Combat to Become the Last Person Standing For Playstation 4, Xbox One, Windows PC, and Mac, the Fortnite game transports gamers to an island that’s in the direct path of a strange and deadly storm. This free edition is a quest for survival–as one hundred players get trapped on the island, but only one will ultimately survive! Fortnite players must explore their surroundings to gather resources and then build protective shelters, plus locate weapons and loot (medical packs, potions, ammo, etc.)–all while attempting to defeat enemies in battle as the storm approaches, slowly making more and more of the island inhabitable. With so much at stake, you need the most up-to-date, comprehensive Fortnite book there is. This unofficial Fortnite Battle Royale strategy guide book for gamers ages 8 and up provides the tips and information needed to greatly improve your chances for survival. Hacks for Fortniters is the ultimate unauthorized guide book that includes proven strategies for defeating opponents using weapons, tools, resources, and structures. Because the Fortnite Battle Royale game never offers the same play experience twice, this Fortnite Battle Royale tips book teaches you to adapt your offensive and defensive fighting strategies as needed to dramatically increase your chance of survival during each and every action-packed battle. This full-color, information-packed, 98-page Fortnite Battle Royale book for kids, teens, and adults is expertly designed to help first-time players greatly shorten the game’s learning curve and allows readers to abandon their “noob” status quickly, while dramatically improving their fighting, building, exploration, and survival skills. Experienced players will get an edge over their competitors with this legendary guide! With limited training activities and tutorials built into the game, Fortnite Battle Royale Hacks is the MUST READ game guide for beginner, intermediate, and advanced players… This is THE Fortnite cheat book for all the tips and tricks you won’t learn anywhere else.
"Miki Jones continues to fight the aiens threatening to invade Earth, but begins to doubt the intentions of the Committee who send teams on these miss... [Read More]
"Miki Jones continues to fight the aiens threatening to invade Earth, but begins to doubt the intentions of the Committee who send teams on these missions"--
When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to... [Read More]
When videogame obsessed Pete Watson discovers his dad is not only a super-spy but has been kidnapped and is now trapped inside a video game, he has to use his super gaming skills and enter the game to rescue him. Will he be able to save his friends and family and the entire world from giant mechanical cockroaches and a massive cyber attack set to take down the world's network? And if he succeeds, who will save Pete from his massive crush on Callie Midwood? From the comedic mind of Joe Schreiber ( Lenny Cyrus School Virus, Au Revoir Crazy European Chick, Perry's Killer Playlist), comes an action-packed Alex Rider-meets-Greg Heffley middle grade romp that grabs readers by the funny bone and doesn't let go! Illustrated throughout with black and white comic drawings by Andy Rash.
Theme: GAMING, Humour
A progressively silly, retro-geeky action story for the YOLO generation." -Kirkus Reviews Mega-gamer Pete Watson needs just twenty dolla... [Read More]
A progressively silly, retro-geeky action story for the YOLO generation." -Kirkus Reviews Mega-gamer Pete Watson needs just twenty dollars more to buy the all-new Brawl-A-Thon 3000 XL. So he sells a beat-up CommandRoid 85 arcade game (containing top-secret government intel!) owned by his boring old dad (super-spy trapped inside the CommandRoid!), to an exterminator (evil mastermind bent on global destruction!!!). Pete's gaming skills are put to the test as he fights evil villains, giant mechanical bugs, and a global cyberattack from within the CommandRoid. And tries to impressCallie Midwood with his skills, or whatever. "
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recru... [Read More]
In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience. But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so...real? Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right...in a dangerous world where video games have invaded reality.
From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together--and then torn apart--by an af... [Read More]
From the author of The Wave comes a poignant and timely novel about a group of seventh graders who are brought together--and then torn apart--by an afterschool club that plays a video game based on WW2. There's a new afterschool club at Ironville Middle School. Ms. Peterson is starting a video game club where the students will playing The Good War, a new game based on World War II. They are divided into two teams: Axis and Allies, and they will be simulating a war they know nothing about yet. Only one team will win. But what starts out as friendly competition, takes an unexpected turn for the worst when an one player takes the game too far. Can an afterschool club change the way the students see eachother...and how they see the world?
Theme: GAMING, War/Children and War, Prejudice & Racism
This harrowing tale of supernatural suspense kicks off a new series from the visionary mind of #1 New York Times bestselling author Scott Westerfeld. ... [Read More]
This harrowing tale of supernatural suspense kicks off a new series from the visionary mind of #1 New York Times bestselling author Scott Westerfeld. When a plane crash-lands in the arctic, eight young survivors step from the wreckage expecting to see nothing but ice and snow. Instead they find themselves lost in a strange jungle with no way to get home and little hope of rescue. Food is running out. Water is scarce. And the jungle is full of threats unlike anything the survivors have ever seen before -- from razor-beaked shredder birds to carnivorous vines and much, much worse. With danger at every turn, these eight kids must learn to work together to survive. But cliques and rivalries threaten to tear them apart. And not everyone will make it out of the jungle alive. BONUS! In the Horizon multiplatform experience, you're not just reading about the castaways, you're one of them. Join the race for survival in the FREE game, available on your browser and as an app.
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at s... [Read More]
Middle-schooler Bryan wakes up to find that his life has become a video game, with bullies to beat, races to run, puzzles to solve, and much more at stake.
Theme: Humour, GAMING
Hunting—the predator and its prey—is at the heart of this riveting and suspenseful novel from Newbery Medalist Avi with illustrations from... [Read More]
Hunting—the predator and its prey—is at the heart of this riveting and suspenseful novel from Newbery Medalist Avi with illustrations from Caldecott Medalist Brian Floca. In the computer game world of Bow Hunter—thirteen-year-old Casey’s world—there are no deaths, just kills. In Nashoba’s world—the wolf world—there have been no kills. For this is March, the Starving Time in the Iron Mountain region of Colorado, when wolves and ravens alike are desperate for food. With the help of a raven, the miraculous Merla, Nashoba must lead his pack of eight to their next meal. The wolf hates being dependent on a mere bird, but Merla is a bird wise beyond her years. When Casey’s path crosses Nashoba’s, the worlds of two very different hunters collide.
Enter Dig World, Level One of a virtual reality game where things are all too real! Rip and Mei have been invited to play a beta release of the top... [Read More]
Enter Dig World, Level One of a virtual reality game where things are all too real! Rip and Mei have been invited to play a beta release of the top secret new game from INREAL GAMES. Once they start playing, they're amazed by how true to life everything feels, looks, and smells. They collect materials to build a house, find food, and craft weapons. But soon they're faced with real danger. If they don't find a way out in three days, they'll be stuck FOREVER. Can they survive attacks from goblins, flametigers, fire lizards, and massive spiders to win the game?