Your search returned 38 results in the Theme: coding.
An introductory programming book for kids that teaches the popular Ruby programming language, a language used by professional programmers. Covers core... [Read More]
An introductory programming book for kids that teaches the popular Ruby programming language, a language used by professional programmers. Covers core coding concepts like data types, numbers, strings, variables, and loops together with fun exercises throughout. Ruby for Kids is an introductory Ruby book for all readers. It removes the clutter and repetition found in some programming books and gets right to the core of Ruby and programming concepts like data types, algorithmic thinking, methods and more. The book is full of concrete and interesting examples that involve fictional friends and families, sandwich making, and describing people's attributes. Each chapter concludes with sample problems that summarize and re-apply the lessons taught so readers are able to solidify their knowledge and skills. Readers will come away from the book with knowledge of Ruby's key data types and the various ways they can use Ruby to manipulate those types. They'll learn the fundamentals of Ruby while also getting a useful introduction to programming in general so they can tackle other languages in the future and set themselves up for a solid coding education.
Gene Luen Yang is the National Ambassador for Young People's Literature and is a MacArthur Fellow, a recipient of what's popularly known as the MacArt... [Read More]
Gene Luen Yang is the National Ambassador for Young People's Literature and is a MacArthur Fellow, a recipient of what's popularly known as the MacArthur "Genius" Grant. Welcome to Stately Academy, a school which is just crawling with mysteries to be solved! The founder of the school left many clues and puzzles to challenge his enterprising students. Using their wits and their growing prowess with coding, Hopper and her friend Eni are going to solve the mystery of Stately Academy no matter what it takes! From graphic novel superstar (and high school computer programming teacher) Gene Luen Yang comes a wildly entertaining new series that combines logic puzzles and basic programming instruction with a page-turning mystery plot! This title has Common Core connections.
Theme: Coding, Technology
"Don't just buy a new video game, make one! Don't just download the latest app, help design it! Don't just play on your phone. Program it." --Presiden... [Read More]
"Don't just buy a new video game, make one! Don't just download the latest app, help design it! Don't just play on your phone. Program it." --President Obama Behind the screen of your phone, tablet, computer, or game console lies a secret language that makes it all work. Computer code has become as integral to our daily lives and reading and writing, even if you didn't know it. Now it's time to plug in and start creating the same technology you're consuming. Plus, it's one of the fastest growing industries in the world! Covering everything from navigating the maze of computer languages to writing code for games to cyber security and artificial intelligence, So, You Want to Be a Coder? debugs the secrets behind a career in the diverse and state-of-the-art industry of working with computer code. In addition to tips and interviews from professionals in the industry, So, You Want to Be a Coder? includes inspiring stories from kids who are writing code now! Plus, activities, a glossary, and resources put you on the path to a fun and rewarding career with computer code today!"--
“Part ‘Alex Rider,’ part ‘Artemis Fowl,’ part The Da Vinci Code” (School Library Journal), this award-winning nove... [Read More]
“Part ‘Alex Rider,’ part ‘Artemis Fowl,’ part The Da Vinci Code” (School Library Journal), this award-winning novel tells the tale of a puzzle-solving genius who is forced to use his skills to face a danger that has been lurking in the background for years. Twelve-year-old William Wenton is a puzzle-solving genius. He lives with his family in a quiet Norwegian town. They used to live in England, but eight years ago his family suddenly packed up, moved away, and even changed their last name! Neither of his parents will offer an explanation or tell William why he has to keep his talent for solving codes and puzzles a secret. But then a special exhibit comes to the local museum: the Impossible Puzzle. The experts say it is unsolvable, but William’s sure that he can crack it if he gets a chance. However, when he does, everything begins to go wrong. Suddenly William is whisked off to a strange school filled with robots and kids whose skills are almost as good as his own. But what’s really going on? And what’s the secret involving William’s grandfather? And is there anyone he can trust?
William Wenton is a code-breaking genius, but now he faces a new threat—one that’s lurking inside him—in the second book in the Will... [Read More]
William Wenton is a code-breaking genius, but now he faces a new threat—one that’s lurking inside him—in the second book in the William Wenton series that School Library Journal calls “part Alex Rider, part Da Vinci Code for kids, and part Artemis Fowl.” After William starts to suffer from mysterious fits that leave him unable to control his body—let alone crack codes—he worries that the metal inside him is acting up. There’s only one place he can go for answers: the Institute for Post-Human Research. But nothing at the Institute is the same. His room is more like a cell, and outside the window, huge searchlights sweep the skies and robot vehicles roam the grounds. William’s old teachers won’t tell him what’s going on although it’s obvious that everyone is frightened of something—or someone. When his friend Iscia finally arrives, William thinks he may have found an ally, but she’s hiding things as well. As more secrets are revealed, William realizes that no one has been telling him the truth and that he may not be able to trust anyone. He’s going to have to rely on his wits and his abilities to solve the mystery of what is behind the strange events at the Institute and what it all means for him.
William Wenton is a code-breaking genius, but when his secret talent is suddenly revealed, he has to face the danger that has been lurking around him ... [Read More]
William Wenton is a code-breaking genius, but when his secret talent is suddenly revealed, he has to face the danger that has been lurking around him for years in the third book in the series that School Library Journal calls “part Alex Rider, part The Da Vinci Code for kids, and part Artemis Fowl.” When a mysterious figure presents William with a strange pyramid-shaped puzzle, it sets in motion a series of events that sends William on a wild ride from Norway to England to the Mariana Trench, the deepest part of the ocean. Along the way, he’ll discover that some of the people he knows can no longer be trusted and that the Institute for Post-Human Research is hiding a dark secret. He’ll also discover an ancient civilization hidden under the ocean and a giant, mechanical, teleportation octopus. And all the while the clock is ticking as William races to prevent the return of the man who wants to kill him and tries to solve the mystery of luridium.