Your search returned 3,567 results in the Category: graphic novel children's.
What's cool, anyway? Skateboards, pizza, arcade games—and being kind! This buoyant young graphic chapter book introduces Duck and pals, kicking... [Read More]
What's cool, anyway? Skateboards, pizza, arcade games—and being kind! This buoyant young graphic chapter book introduces Duck and pals, kicking off a series that makes real-life friendship issues fun. Duck is feeling pretty good about himself. He can flip on a skateboard, and he’s a great friend, too. Then Cat comes along and seems so cool, with his high scores on video games—but Cat also does some mean stuff nobody likes! Then Cat gets caught up a tree and needs help. In three short chapters, perfect for readers just gaining confidence, Duck and his pals show Cat that being cool includes helping others and not dissing your friends. Hippo Park graphic chapter books are ideal for beginning and newly independent readers, with approachable page counts, easy-to-follow paneling, and artwork that supports text comprehension.
Theme: Social Emotional Learning
Duck is feeling pretty good about himself. He can flip on a skateboard, and he’s a great friend, too. Then Cat comes along and seems so cool, with... [Read More]
Duck is feeling pretty good about himself. He can flip on a skateboard, and he’s a great friend, too. Then Cat comes along and seems so cool, with his high scores on video games—but Cat also does some mean stuff nobody likes! Then Cat gets caught up a tree and needs help. In three short chapters, perfect for readers just gaining confidence, Duck and his pals show Cat that being cool includes helping others and not dissing your friends.
Theme: Social Emotional Learning
The aliens have arrived. And they’re hungry for electricity. In the Earth of the future, humans are on the run from an alien force—giant... [Read More]
The aliens have arrived. And they’re hungry for electricity. In the Earth of the future, humans are on the run from an alien force—giant blobs who suck up electrical devices wherever they can find them. Strata and her family are part of a caravan of digital rescuers, hoping to keep the memory of civilization alive by saving electronics wherever they can. Many humans have reverted to a pre-electrical age, and others have taken advantage of the invasion to become dangerous bandits and outlaws. When Strata and her brother are separated from the caravan, they must rely on a particularly beautiful and rare robot pony to escape the outlaws and aliens—and defeat the invaders once and for all.
"For centuries, people misunderstood how the heart works. Even as organ transplants became more common, heart transplants remained dangerous. But... [Read More]
"For centuries, people misunderstood how the heart works. Even as organ transplants became more common, heart transplants remained dangerous. But small groups of pioneering doctors attempted this difficult surgery, changing the lives of patients"--
Theme: History
A middle grade graphic memoir based on bestselling author and Caldecott Medalist Dan Santat's awkward middle school years and the trip to Europe that... [Read More]
A middle grade graphic memoir based on bestselling author and Caldecott Medalist Dan Santat's awkward middle school years and the trip to Europe that changed his life. Dan's always been a good kid. The kind of kid who listens to his teachers, helps his mom with grocery shopping, and stays out of trouble. But being a good kid doesn't stop him from being bullied and feeling like he's invisible, which is why Dan has low expectations when his parents send him on a class trip to Europe. At first, he's right. He's stuck with the same girls from his middle school who love to make fun of him, and he doesn't know why his teacher insisted he come on this trip. But as he travels through France, Germany, Switzerland, and England, a series of first experiences begin to change him—first Fanta, first fondue, first time stealing a bike from German punk rockers... and first love. Funny, heartwarming, and poignant, A First Time for Everything is a feel-good coming-of-age memoir based on New York Times bestselling author and Caldecott Medal winner Dan Santat's awkward middle school years. It celebrates a time that is universally challenging for many of us, but also life-changing as well. Praise for After the Fall “The author gives wings to both his protagonist and his message about the importance of getting back up after a fall and the realization that recovering from a trauma takes time.” —Booklist, starred review “Santat’s precise illustrations and sensitive text combine for more emotional depth than the typical nursery rhyme remix. A terrific redemptive read-aloud for storytime and classroom sharing.” —School Library Journal, starred review
Eggs, eggs, eggs -- everyone wants eggs! But do they want the same kinds of eggs? NO! Some prefer scrambled, some like fried, and some even want them... [Read More]
Eggs, eggs, eggs -- everyone wants eggs! But do they want the same kinds of eggs? NO! Some prefer scrambled, some like fried, and some even want them raw. The only thing the hungry customers at this bustling diner seem to have in common is a desire for "TWO EGGS, PLEASE!" At the heart of this clever new look at similarities and differences by acclaimed author Sarah Weeks and Caldecott Honor-winning illustrator Betsy Lewin is an age-old truth -- it's what's inside that counts.
The Galaxy's favourite all ages sci-fi spectacular is storming into its third collection! The critically acclaimed all ages comic from 2000 AD... [Read More]
The Galaxy's favourite all ages sci-fi spectacular is storming into its third collection! The critically acclaimed all ages comic from 2000 AD returns! "A fantastic introduction to 2000 AD... 9/10" - Comicsthegathering The galaxy’s favourite thrill-powered science fiction comic is back with another line up of electrifying stories aimed at all ages! Reimagined versions of classic 2000 AD characters like Judge Dredd, star alongside brand new characters, specially created for a younger audience. In this, the third smashing volume, follow the action packed adventures of Cadet Dredd as he battles giant robots! Save the world from aliens with Judge Anderson! Meet the mightiest cat burglar of Mega-City One! Marvel at the brain-busting and jaw dropping Future Shocks! Plus, in an exclusive new strip, classic 2000 AD characters the Harlem Heroes return! Critically acclaimed and beloved by old and new fans alike, 2000 AD Regened storms into its third brilliant collection. Can you handle the awesomeness of 2000 AD Regened?
The graphic novel adaptation of the mega-bestseller that launched a global phenomenon! Minutes before she died Grace Cahill changed her will, leaving... [Read More]
The graphic novel adaptation of the mega-bestseller that launched a global phenomenon! Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: You have a choice - one million dollars or a clue. Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Marie Curie to Harry Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.
The graphic novel adaptation of the mega-bestseller that launched a global phenomenon! Minutes before she died Grace Cahill changed her will, leaving... [Read More]
The graphic novel adaptation of the mega-bestseller that launched a global phenomenon! Minutes before she died Grace Cahill changed her will, leaving her decendants an impossible decision: You have a choice - one million dollars or a clue. Grace is the last matriarch of the Cahills, the world's most powerful family. Everyone from Marie Curie to Harry Houdini is related to the Cahills, yet the source of the family power is lost. 39 Clues hidden around the world will reveal the family's secret, but no one has been able to assemble them. Now the clues race is on, and young Amy and Dan must decide what's important: hunting clues or uncovering what REALLY happened to their parents.
Annemarie and her clever classmates have to draw sets of twelve and use their imagination to come up with creative solutions. Young readers will... [Read More]
Annemarie and her clever classmates have to draw sets of twelve and use their imagination to come up with creative solutions. Young readers will delight in the counting game while learning the basics of multiplication. Star cartoonist Ivan Brunetti's ingenious and fun-to-read comic turns everyone into a math whiz!
Theme: Level 1 Beginning Reader, Math
On a journey to uncover her family's story, Spotted Fawn travels through time and space to reclaim connection to ancestors, language, and the... [Read More]
On a journey to uncover her family's story, Spotted Fawn travels through time and space to reclaim connection to ancestors, language, and the land--creating a path forward in this essential graphic novel. In the dreamworld she bears witness to a mountain of buffalo skulls. They stand as a ghostly monument to the slaughter of the Plains bison to near extinction-- a key tactic to starve and contain the Indigenous People onto reservations. On this path, Spotted Fawn knows she must travel through her own family history to confront the harsh realities of the past and reignite her connection to her people and the land. Her darkroom becomes a portal, and her photographs allow her glimpses into the lives of her relatives over the course of four chapters of this book, which follow the phases of the moon. Time and space become unlocked and unfurl in front of her eyes. Guided by her ancestors, Spotted Fawn's travels through the past allow her to come into full face--like the moon itself. Adapted from the acclaimed stop-motion animated film of the same name, written and directed by Amanda Strong, Four Faces of the Moon brings the oral and written history of the Michif, Cree, Nakoda and Anishinaabe Peoples and their cultural link to the buffalo alive on the page. Deeply resonant and beautifully rendered, this graphic novel retelling is essential reading. Backmatter by Dr. Sherry Farrell-Racette (Michif), an associate professor of Native Studies and Women's and Gender Studies at the University of Manitoba, provides information on Michif culture and history and the injustices of colonialism.
Theme: Time Travel, Indigenous
On a journey to uncover her family's story, Spotted Fawn travels through time and space to reclaim connection to ancestors, language, and the... [Read More]
On a journey to uncover her family's story, Spotted Fawn travels through time and space to reclaim connection to ancestors, language, and the land--creating a path forward in this essential graphic novel. In the dreamworld she bears witness to a mountain of buffalo skulls. They stand as a ghostly monument to the slaughter of the Plains bison to near extinction-- a key tactic to starve and contain the Indigenous People onto reservations. On this path, Spotted Fawn knows she must travel through her own family history to confront the harsh realities of the past and reignite her connection to her people and the land. Her darkroom becomes a portal, and her photographs allow her glimpses into the lives of her relatives over the course of four chapters of this book, which follow the phases of the moon. Time and space become unlocked and unfurl in front of her eyes. Guided by her ancestors, Spotted Fawn's travels through the past allow her to come into full face--like the moon itself. Adapted from the acclaimed stop-motion animated film of the same name, written and directed by Amanda Strong, Four Faces of the Moon brings the oral and written history of the Michif, Cree, Nakoda and Anishinaabe Peoples and their cultural link to the buffalo alive on the page. Deeply resonant and beautifully rendered, this graphic novel retelling is essential reading. Backmatter by Dr. Sherry Farrell-Racette (Michif), an associate professor of Native Studies and Women's and Gender Studies at the University of Manitoba, provides information on Michif culture and history and the injustices of colonialism.
Theme: Time Travel, Indigenous
Bereaved by the death of their parents, five sisters live in a seaside villa--growing up together, sharing their grief, experiences, and... [Read More]
Bereaved by the death of their parents, five sisters live in a seaside villa--growing up together, sharing their grief, experiences, and love. Oldest daughter Charlie struggles to care for her sisters in the wake of the accident that took their parents, while each of the younger sisters narrates a volume of the series, taking place over a year. Each girl has her own personality and point of view, and reflects some aspect of ourselves back to us: Enid, age 9, is outgoing, with a great sense of humor; Hortense, age 11, is shy and likes to be alone; Bettina, age 14, is good-hearted but temperamental; Genevieve, age 16, is passionate about cooking and boxing. This, the first volume, is narrated by youngest sister Enid and takes place in autumn. A free spirit, she enjoys wandering alone and talking to animals and anything she meets. Her best friend Gulliver is, like her, offbeat and creative. When Enid begins hearing ghost-like screams, the two friends embark on a scary adventure. These sisters are not perfect and they may not always get along, but in times of need, they can always count on one another. Nominated for the Children's Graphic Novel award at the Angoulême International Comics Festival. "This is a modern classic in kids' comics." - JT Lindross, Euro Comics Roundup