Your search returned 6,194 results in the Category: junior fiction.
In a world that lies between reality and imagination, a “fanciful, action-packed adventure” awaits (Publishers Weekly, starred review).... [Read More]
In a world that lies between reality and imagination, a “fanciful, action-packed adventure” awaits (Publishers Weekly, starred review). Come and claim it in this first book of the Five Kingdoms series, from the #1 New York Times bestselling author of the Fablehaven and Beyonders series. Cole Randolph was just trying to have a fun time with his friends on Halloween (and maybe get to know Jenna Hunt a little better). But when a spooky haunted house turns out to be a portal to something much creepier, Cole finds himself on an adventure on a whole different level. After Cole sees his friends whisked away to some mysterious place underneath the haunted house, he dives in after them—and ends up in The Outskirts. The Outskirts are made up of five kingdoms that lie between wakefulness and dreaming, reality and imagination, life and death. It’s an in-between place. Some people are born there. Some find their way there from our world, or from other worlds. And once you come to the Outskirts, it’s very hard to leave. With the magic of the Outskirts starting to unravel, it’s up to Cole and an unusual girl named Mira to rescue his friends, set things right in the Outskirts, and hopefully find his way back home…before his existence is forgotten.
Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from... [Read More]
Magic and danger abound in the second book in a series of “fanciful, action-packed adventure” (Publishers Weekly, starred review) from the #1 New York Times bestselling author of the Fablehaven and Beyonders series. Cole Randolph never meant to come to The Outskirts, but when his friends were kidnapped on Halloween he had to try and save them. Now he’s trapped in a world that lies between wakefulness and dreaming, reality and imagination, life and death. Cole’s hunt for his lost friends has led him to the kingdom of Elloweer. Accompanied by new friends Mira, Twitch, and Jace, Cole teams up with the resistance movement and joins the search for Mira’s sister Honor. But Elloweer has grown unstable. A mysterious enemy is wiping out towns, leaving no witnesses or survivors. And an infamous rebel known throughout the kingdom as the “Rogue Knight” is upsetting the balance of power. With enemies in pursuit, Cole and Mira must resort to a fascinating new kind of magic to protect themselves. Every move is filled with danger as Cole and his friends try to outwit the High King, who will stop at nothing to regain what he has lost.
Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling... [Read More]
Trapped in a world where magic is powerful and dreams are real, Cole continues his quest in book three of this New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph still can’t believe the way his life has been turned inside out. Stuck in a strange land far from home, he found his friend Dalton and has survived the first two kingdoms of the Outskirts. But none of that has prepared him for the magnetic highways and robotic bounty hunters of Zeropolis. Ruled by Abram Trench, the one Grand Shaper who stayed loyal to the evil High King, the government of Zeropolis uses advanced technologies to keep tight control. Luckily, the resistance in Zeropolis is anchored by the Crystal Keepers—a group of young rebels with unique weapons. On the run from the High King’s secret police, Cole and Dalton venture to find more of their lost friends—and help their new friend, Mira, locate her sister Constance. But as their enemies ruthlessly dismantle the resistance, time is running out for Cole to uncover the secrets behind the Zeropolitan government and unravel the mystery of who helped the High King steal his daughters’ powers. Will Cole be able to fix what has gone awry with the magic in The Outskirts, or will he be stranded forever in a world between reality and imagination?
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling... [Read More]
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure continues in book four of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole is about to face his biggest peril yet. Since arriving in the Outskirts, Cole and his friends have fought monsters, challenged knights, and battled rampaging robots. But none of that has prepared them for Necronum. In this haunting kingdom, it’s hard to tell the living from the dead, and secret pacts carry terrifying risks. Within Necronum lies the echolands, a waystation for the departed where the living seldom venture. Still separated from his power, Cole must cross to the echolands and rely on his instincts to help rescue his friends. With enemies closing in, Cole risks losing everything to find the one thing that might save them.
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times... [Read More]
Trapped in a world where magic is powerful and dreams are real, Cole’s epic adventure comes to a close in book five of the New York Times bestselling “fanciful, action-packed adventure” series (Publishers Weekly, starred review), from the author of the Fablehaven and Beyonders series. Cole Randolph can barely remember what life was like back home in Arizona. It’s hard to imagine there was a time he didn’t wake up to daily threats and danger. But Cole is still determined to find a way home with his friends and to set things right in the Five Kingdoms before he leaves. That means traveling to the last of the kingdoms—Creon. It’s a place where time itself can be manipulated, where reality can bend and change. On one last death-defying mission, Cole must use everything he has learned to face a villain with powers beyond anything her has seen before. The past, present, and future are all at stake in this epic conclusions to the bestselling Five Kingdoms series.
Theme: Fantasy
From Margaret Dilloway, author of Summer of a Thousand Pies, comes a heartfelt and funny story about a shy eleven-year-old who learns to manage her... [Read More]
From Margaret Dilloway, author of Summer of a Thousand Pies, comes a heartfelt and funny story about a shy eleven-year-old who learns to manage her anxiety through improv classes--and discovers her activist voice. Perfect for fans of Sharon Draper, Lynda Mullaly Hunt, and Holly Goldberg Sloan. Eleven-year-old Ava Andrews has a Technicolor interior with a gray shell. On the inside, she bubbles with ideas and plans. On the outside, everyone except her best friend, Zelia, thinks she doesn't talk or, worse, is stuck-up. What nobody knows is that Ava has invisible disabilities: anxiety and a heart condition. Ava hopes middle school will be a fresh start, but when Zelia moves across the country and Ava's Nana Linda pushes her to speak up about social issues, she withdraws further. So Ava is shocked when her writing abilities impress her classmates and they invite her to join their improv group, making up stories onstage. Determined to prove she can control her anxiety, she joins--and discovers a whole new side of herself, and what it means to be on a team. But as Ava's self-confidence blossoms, her relationship with Zelia strains, and she learns that it isn't enough just to raise your voice--it's how and why you use it that matters.
Andy and Terry try to solve the mystery of: What happened to Mr. Big Nose? After all, it's hard to turn in your next book when your publisher has... [Read More]
Andy and Terry try to solve the mystery of: What happened to Mr. Big Nose? After all, it's hard to turn in your next book when your publisher has vanished.
CHOOSE YOUR PATH. CHANGE THE STORY. SAVE THE EARTH. From the creator of the interactive Escape This Book! series comes a new adventure series about... [Read More]
CHOOSE YOUR PATH. CHANGE THE STORY. SAVE THE EARTH. From the creator of the interactive Escape This Book! series comes a new adventure series about climate superheroes in which YOU get to help save the planet by choosing which story line you think is the right one! The Calamity Corporation is determined to end life on Earth as we know it. The company has built hotels that orbit Earth and small cities on the moon and has plans to move the human population to Mars. The sinister corporation is determined to ruin Earth so that people have no choice but to leave it. Not so fast! Four kids who secretly possess the powers of land, air, sea, and creatures are about to change the course of history. These kids may not be the likeliest of heroes, but they are determined to stop Calamity Corporation from destroying Earth. And they have a secret weapon: a fifth hero. YOU! Throughout the book, there are three chances for you to help change the course of the story alongside our fearless team. Choose incorrectly and it's game over. But choose wisely and you might save the planet!
CHOOSE YOUR PATH. CHANGE THE STORY. SAVE THE EARTH. From the creator of the interactive Escape This Book! series comes a new adventure series about... [Read More]
CHOOSE YOUR PATH. CHANGE THE STORY. SAVE THE EARTH. From the creator of the interactive Escape This Book! series comes a new adventure series about climate superheroes in which YOU get to help save the planet by choosing which story line you think is the right one! The Calamity Corporation is determined to end life on Earth as we know it. The company has built hotels that orbit Earth and small cities on the moon and has plans to move the human population to Mars. The sinister corporation is determined to ruin Earth so that people have no choice but to leave it. Not so fast! Four kids who secretly possess the powers of land, air, sea, and creatures are about to change the course of history. These kids may not be the likeliest of heroes, but they are determined to stop Calamity Corporation from destroying Earth. And they have a secret weapon: a fifth hero. YOU! Throughout the book, there are three chances for you to help change the course of the story alongside our fearless team. Choose incorrectly and it's game over. But choose wisely and you might save the planet!
CHOOSE YOUR PATH. CHANGE THE STORY. SAVE THE EARTH. From the creator of the interactive Escape This Book! series comes another adventure series about... [Read More]
CHOOSE YOUR PATH. CHANGE THE STORY. SAVE THE EARTH. From the creator of the interactive Escape This Book! series comes another adventure series about climate superheroes in which YOU get to help save the planet by choosing which story line you think is the right one! The Calamity Corporation is determined to end life on Earth as we know it. The company has built hotels that orbit Earth and small cities on the moon and has plans to move the human population to Mars. The sinister corporation is determined to ruin Earth so that people have no choice but to leave it. Not so fast! Four kids who secretly possess the powers of land, air, sea, and creatures are about to change the course of history. These kids may not be the likeliest of heroes, but they are determined to stop Calamity Corporation from destroying Earth. And they have a secret weapon: a fifth hero. YOU! Throughout the book, there are three chances for you to help change the course of the story alongside our fearless team. Choose incorrectly and it's game over. But choose wisely and you might save the planet!
Theme: Choose Your Own Adventure
FOUR KIDS. ONE EARTH. AND YOU ARE THE HERO THEY NEED. From the creator of the interactive Escape This Book! series, join the climate superheroes as... [Read More]
FOUR KIDS. ONE EARTH. AND YOU ARE THE HERO THEY NEED. From the creator of the interactive Escape This Book! series, join the climate superheroes as they master the powers of earth, wind, sea, and creatures and use YOUR help to choose the right story line and save the planet! The Calamity Corporation is determined to destroy Earth. Their latest plot leaves “ugly” animals in the cold—literally. Any less-than-cute critter will be frozen and blasted into space. Luckily, five climate heroes have the skills to save the day. JARRETT can talk to animals…even if they don’t always listen. MALIK masters water…but the floating garbage is a challenge. FREYA ‘s wind power everyone away..sometimes too powerfully. AGNES can dig up dirt and soil any evil plan. And YOU are THE FIFTH HERO! Make three decisions in this interactive adventure to help the heroes put the Calamity Corporation on ice. Choose incorrectly and it's game over. But choose wisely, and you might save the planet—and the story!
Theme: Choose Your Own Adventure
Rosie and Baker need to keep up the illustion that their Great Grammy is alive before the Grim Hesper takes away the only home they have ever known.
Two teams, six innings, one game. A lively cast of characters-baseball-loving boys between the ages of eleven to thirteen-are playing the biggest... [Read More]
Two teams, six innings, one game. A lively cast of characters-baseball-loving boys between the ages of eleven to thirteen-are playing the biggest game of their lives. With acrobatic catches, clutch hits, dramatic whiffs, and costly errors, this game is full of action. But as the book unfolds, pitch by pitch, a deeper story emerges, with far more at stake: Sam and Mike, best friends, are trying to come to terms with Sam's newly diagnosed cancer. And this baseball diamond becomes the ultimate testing ground of Sam and Mike's remarkable friendship as they strive to find a way to both come out winners. This is for the championship. This is for life. Six Innings is a 2009 Bank Street - Best Children's Book of the Year.
Theme: Sports - Baseball
Steve lives on a wheat farm and has everything he needs to live in the Minecraft world: a bed, a house, and food. One morning, he finds that zombies... [Read More]
Steve lives on a wheat farm and has everything he needs to live in the Minecraft world: a bed, a house, and food. One morning, he finds that zombies have attacked the local villagers. To protect himself and the few villagers that remain, Steve goes on a quest that introduces him to a trio of treasure huntersMax, Lucy, and Henrywho are trying to unearth the treasure under a temple. Across the span of six adventure novels, Steve and his friends go on many quests and fight myriad enemies, including griefers, endermen, skeletons, blazes, witches, endermites, and creepers. Contained in the box set are the following novels: The Quest for the Diamond Sword The Mystery of the Griefer’s Mark The Endermen Invasion Treasure Hunters in Trouble Skeletons Strike Back Clash of the Creepers In the exciting Unofficial Gamer’s Adventure books, Steve forges friendships and gains allies while learning whom to trust, as friends and enemies are not always who they seem. He and his comrades travel to a huge variety of biomes searching for treasure and often finding hostile mobs on the way. Packaged in a fun slipcase, the Unofficial Gamer’s Adventure Series Box Set is the perfect gift for any Minecraft fan. Sky Pony Press, with our Good Books, Racehorse and Arcade imprints, is proud to publish a broad range of books for young readerspicture books for small children, chapter books, books for middle grade readers, and novels for young adults. Our list includes bestsellers for children who love to play Minecraft; stories told with LEGO bricks; books that teach lessons about tolerance, patience, and the environment, and much more. In particular, this adventure series is created especially for readers who love the fight of good vs. evil, magical academies like Hogwarts in the Harry Potter saga, and games like Minecraft, Terraria, and Pokemon GO. While not every title we publish becomes a New York Times bestseller or a national bestseller, we are committed to books on subjects that are sometimes overlooked and to authors whose work might not otherwise find a home.